Furthermore, the technology itself is arguably too unwieldy, with Nathan Drake himself, Nolan North, referring to it as “incredibly inhibitive” when speaking to Eurogamer in 2011. As of 2010, this made LA Noire the eighth most expensive game ever produced. Each camera alone cost $6,000 and according to ‘ Kotaku’, the overall game cost $50 million to make. Other problems with ‘MotionScan’ likely include the cost of its implementation and in turn, the entire cost of the game. Other Rockstar open-world games such as Red Dead Redemption managed to fit onto one disc on the same platform suggesting that the motion capture technology is what took up much of the game’s assets. This highlights how impractical the technology can be, and reading between the lines, it’s clear that the large file sizes were likely the reason the game shipped on three discs on Xbox 360. For games this is a lot lower than the native 2K x 2K resolution that the system captures”. Speaking to ‘ Fast Company’ in 2011, LA Noire’s writer and director, Brendan McNamara, stated that “Once capture is complete… a resolution is defined. According to ‘How Stuff Works’, that adds up to about 1 gigabyte of data per second. This means the cameras capture all of the nuances of an actor’s facial movements at up to 30 frames per second. It uses 32 high definition cameras placed around the floor, ceiling and at eye-level to capture a 360 degree image of an actor’s performance from the neck up. Named ‘MotionScan’, the technology in question was developed by an Australian company, Depth Analysis, a sister company of Team Bondi. This begs the question then, just what did happen to this seemingly revolutionary technology that lay at the heart of LA Noire? Even by today’s standards, the level of detail achieved by the processing of actual actors performances for in-game character expressions is largely unmatched in modern games. The film noir-inspired thriller was developed by the now defunct Team Bondi and featured ground-breaking advancements in facial motion capture. There's so much potential in a game like this ever since true crime died out and they fucked sleeping dogs.It’s been six years since the release of LA Noire, with no signs of a sequel on the horizon anytime soon. In the pub your at the bar next to the bar is two sketchy looking dudes, look over and see they are having the famous drug deal,gives you as a player many options from choosing to steal the drugs to sell/give to evidence or watch where the dealer goes afterwards, maybe find the source of the product or you could just watch the deal go down down a couple of shots and say 'I'm off the clock' and maybe shot one of them, cuz one calls you a pig on the way out. Finish a mission head to the one of many pubs that are in a city. That's a big part this iz where more people would break away, bad cops or good cops, they both drink, how much they drink is up to you.
It's hard to explain what I mean but most people play a game they want a long full story not loads of smaller story's. All side missions could be classed as, story missions and the side missions become more you stumble across a unreported body in a Bush and it starts from there or dispatch calls trigger side objectives. I guess if they didn't have one long story, but more smaller different story archs, that interwind further into the game or not connect at all. Keep political discussion to other, more appropriate subreddits. Sources are preferred over third-party sites.
Low-effort content, unofficial videos, misleading titles and posts, image macros, theories about connections to other games and memes may be removed. RulesĪll content must be directly related to L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core. In his fight to climb the ranks and do what's right, Phelps must unravel the truth behind a string of arson attacks, racketeering conspiracies and brutal murders, battling the L.A. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high.
A dark and violent crime thriller set against the backdrop of 1940’s Los Angeles.Īmid the post-war boom of Hollywood's Golden Age, Cole Phelps, an LAPD detective is thrown headfirst into a city drowning in its own success.